I’ve got a theory that the monopoly wii games we play in our spare time at the office are responsible for the “meth and drugs” epidemic that has plagued us in recent years. We have come to believe that if we can’t have it, someone else will have it (in this case, a game company).
I could be wrong, but I am not convinced. The only way I can explain this is that the game companies really just take whatever games they make and try to find ways to make more. I have yet to see a wii game that hasn’t sold a million copies, and I have yet to see a new one release that has done even half as well as the first one.
This is true of many industries, not just the video game industry. The music industry, for example, has yet to see a single song release which has not sold over a million copies. The movie industry has yet to see a film released which has not done more than half as well as the first one. Similarly, the auto industry has yet to see a car that has not sold more than half as many as the first one.
This is a problem with the music industry in particular. It’s not just because new music is usually only released once, they’re usually not released at all. It’s because new music tends to be more expensive. It becomes more expensive to build a new song because the industry has to pay to record it and then they have to pay for the artist to produce the record. This makes the number of copies of a new song much more important than the number of copies of a newer album.
This is a problem that is almost impossible to fix. Its not so much that the industry is not making money as the studios are. These are the people who have to pay for the music. They make the records and then they are the ones who decide on the price they will pay. It is not their money, it is not their decision, it is not their job to make a record.
This is why a lot of artists don’t make records. They don’t want to do the record label work. They don’t want to make the record and then go through the hassle of paying for a record. So they just don’t. This creates a problem for some of the more “established” artists. They don’t have to worry about the record industry, because they are not in a position to change things when they can’t even afford to do their own record label.
Right now, there is a lot of confusion about the relationship between the record industry and the game industry. It depends on who you ask. The record industry is usually considered an art form and is usually treated as such. But that doesn’t mean that artists who make records aren’t really a part of the game industry. Even though they only make music, they still have a hand in making the game, or at least that’s how they see it.
In fact, we can look at it this way: We are in a strange time where the record industry is a part of the game industry. The big question is how many records are being produced for the game industry. To put it simply, we do not know because we dont monitor the actual production of games. We only see the numbers.
I think what it comes down to is two things, the first being the fact that many people think of artists as “artists who make records.” That is a pretty wide definition and is definitely not how the industry works. It is more like artists that are making music for the game industry.
For those of you who don’t know, the game industry is a business like any other. There are a few notable exceptions though, I think the most notable one being the recording industry. At its peak, the music industry produced more records than any other industry in the world. It’s not like the game industry is somehow different because the video game industry is growing, but I don’t know if that is the case either.